The first minutes determine whether an app gets a chance at repeat use. At that moment, people do not yet know the product structure, do not fully trust it, and interpret every delay as a quality signal.

What should happen at the start

  1. The user understands why the app exists.
  2. They see what they can do now.
  3. They complete one simple action.
  4. They receive a predictable result.

Do not begin with a long tour of every feature. Show value through an action. If the app needs notifications, location, or camera access, explain why at the moment it is needed rather than during an abstract introduction.

How to measure the first impression

Track time to first useful action, onboarding completion, drop-off at each step, and repeat opening within a day. Segment new users by acquisition source and device because expectations after an ad may differ from those after a recommendation.

Android quality guidance treats intuitive, consistent interactions as a foundation of a quality app. This matters most at first launch, before habits exist.

A good first impression is not an impressive animation. It is the absence of uncertainty: users know where they are, what they can do, and what will happen next.

Source: Android Developers: What a great user experience looks like.